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Devlog
Mines of Volantis releases on Itch.io!
August 31, 2023
by
Siduron
Originally launched on Steam exactly 3 years ago today, Mines of Volantis is now also available on Itch.io!...
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Major update and a turning point
January 19, 2020
by
Siduron
To those who've played Mines of Volantis might have been wondering if this game is dead. The last update was in July last year and I had released updates faily regularly. After the last summer update...
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Research update released!
July 05, 2019
by
Siduron
#research
It took a while because personal life was very busy the last 2 months, but I finally finished the new research system! You can now collect technology blocks that give you research points. You can spen...
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How to determine what's fun and keeping the player engaged.
June 28, 2019
by
Siduron
#gameplay, #mechanics, #research
During the development of Mines of Volantis I've thought about countless cool features and have been suggested even more. All of these ideas on their own could possible be really great, but how do you...
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Research preview
June 26, 2019
by
Siduron
#research
A preview of the upcoming build. the new research building with its menu. research points are spent to buy special upgrades while discovery points are still collected by discovering new resources and...
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Telrium-X Teleporter
May 15, 2019
by
Siduron
#teleporter
The Telrium-X Teleporter is now available in Mines of Volantis! With this upgrade your return trips to the surface will take just a couple of seconds!...
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Improved upgrades menu, thruster fx, new music AND exclusive content!
April 22, 2019
by
Siduron
#upgrades, #music, #thruster
Hello Miners! I have released a new build with some cool improvements. The upgrade menu has had its buttons moved around so that it's now much easier to use and navigate. The harvester received new th...
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Gameplay trailer
March 26, 2019
by
Siduron
#gameplay, #trailer
After months of hard work I finally decided Mines of Volantis is ready to be shown off in a gameplay trailer. Check it out!...
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Full screen mode for browser now available.
March 13, 2019
by
Siduron
#browser, #full screen
Mines of Volantis now supports full screen mode when playing in the browser! Why was it disabled anyway, you'd ask. Well, all the ingame menus have a handy button to close them after you're doing usin...
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Discoveries system now live!
March 11, 2019
by
Siduron
#discoveries
Like I wrote in my previous devlog, the Missions system has been replaced by the Discoveries system. Find new resources and get rewarded Discovery points by collecting a lot of them! Discovery points...
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Adding Discoveries and removing Missions
February 24, 2019
by
Siduron
#discovery, #progress
The Missions system has been around for a while now. It was created to give the player objectives with a reward that can be used to unlock upgrade tiers. While the idea was good, the missions did not...
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Persistence is the key to success. Saving feature now implemented.
February 13, 2019
by
Siduron
1
As the duration of total playtime in Mines of Volantis continues to get longer, I continued to receive requests for the ability to save your progress. Inititally I was expecting it to be too complex,...
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A couple of bugfixes
January 29, 2019
by
Siduron
#bugfix
After yesterdays release I've got some feedback on some annoying bugs that were easily fixable. Here's a list of improvements: The block under a teleporter can nog longer be mined and thereby make the...
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Polishing update and WebGL version.
January 28, 2019
by
Siduron
1
#WebGL, #Polishing
To make Mines of Volantis feel more polished I spend some time fixing various smaller bugs and annoyances. This resulted in a much more solid experience. I also added sounds and details in the world t...
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Improving the user experience
January 17, 2019
by
Siduron
It's been almost 2 weeks since the last update and I want to write a little about what i'm working on. Progress is slow but steady, and the focus right now is polishing the user experience with the UI...
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A new year, and a new upgrade system.
January 08, 2019
by
Siduron
1
#upgrades
It's been a while since the last update of Mines of Volantis. Besides the busy holidays I spent quite some time on a new upgrade system. Upgrades are now divided in separate tiers that can be unlocked...
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The Mission system, now playable!
December 04, 2018
by
Siduron
Mines of Volantis now features ingame missions! These are given to the player at specific locations or when mining specific blocks. They reward a new currency which in the next update can be used to u...
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Working on missions
November 27, 2018
by
Siduron
I usually publish a build weekly, but this last week I've been working on a somewhat bigger feature. To give the player goals I am working on a mission system. The idea (so far) is that at certain dep...
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Introducing fast travel with the Portal Network. Build 0.6.2.
November 19, 2018
by
Siduron
1
#portals
Keep your arms and legs within the portal at all times! 0.6.2 brings the Portal Network, giving players a faster way to travel back and forth the mining colony on the surface. This feature is an answe...
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New cover and header images!
November 09, 2018
by
Siduron
#cover
To get more people excited about this game, I created a logo for Mines of Volantis and used it for new header and cover images. It looks so much more interesting and gives people an idea what the game...
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Version 0.6: The Jungle biome
November 05, 2018
by
Siduron
#0.6, #jungle
An important part of development right now is creating new content. Testers enjoy the core gameplay but the current amount of content lasts for about half an hour. For new content I wanted something d...
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Follow Mines of Volantis on Discord!
October 31, 2018
by
Siduron
#discord
Want to take a look behind the scenes of Mines of Volantis? Join the Discord channel and get updated about new features, silly bugs and ask all your questions about the game or anything software devel...
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Version 0.5. Music, Sound and more.
October 29, 2018
by
Siduron
1
The latest version (0.5) of Mines of Volantis consist of various gameplay and UI improvements. Added a new ingame soundtrack Added sounds for fueling and cargo bay reaching maximum. Drill upgrades are...
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Creating a procedural world: Version 0.4.
October 15, 2018
by
Siduron
While mining through the ground collecting randomly placed resources was kind of fun, it was very basic. Every meter you went down there was more of the same until you reached a different layer of bl...
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Taking a look into players' minds
October 10, 2018
by
Siduron
It is amazing how every person has a different playstyle and has a very unique set of expectations. When designing and tweaking the mechanics of Mines of Volantis, it seemed to me it would be obvious...
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Solving the fuel crisis: Version 0.3.
October 08, 2018
by
Siduron
1
After receiving a lot of feedback on the previous version, it became clear that the fuel mechanic wasn't giving the player enough information about when the fuel was about to run out. There was a yell...
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First public demo!
October 01, 2018
by
Siduron
#demo
For about 2 years, I had this prototype for a game around which I worked on very occasionally. About a month ago, I decided it would be a waste if I'd never finish this project and worked on it until...
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